summary | shortlog | log | commit | commitdiff | tree
raw | patch | inline | side by side (parent: 6b27672)
raw | patch | inline | side by side (parent: 6b27672)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Sun, 26 Apr 2020 06:28:27 +0000 (09:28 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Sun, 26 Apr 2020 06:28:27 +0000 (09:28 +0300) |
README.TXT | patch | blob | history |
diff --git a/README.TXT b/README.TXT
index 78df98261f91ab7d63291bbcda44d8e0c127bf65..ab1e5eb2037cff87782f9b02b4550f5551d89b56 100644 (file)
--- a/README.TXT
+++ b/README.TXT
mp2df - Doom 2D Multiplayer to Doom 2D Forever map converter.
-Created by SoviePony 25/04/2020, licenced under GPLv3-only.
+Created by SovietPony 25/04/2020, licenced under GPLv3-only.
How to use:
1. copy `data` directory form D2DMP to mp2df.exe location
-2. call `mp2df.exe data/maps/YOURMAP.dvl MAP01`
-3. call `mp2df.exe -l data/maps/YOURMAP.dvl`
+2. call `mp2df.exe data/maps/YOURMAP.dlv MAP01`
+3. call `mp2df.exe -l data/maps/YOURMAP.dlv`
4. pack MAP01 and files listed on step 3 to zip file
5. change .zip extension to .dfz
6. now you can open your dfz in editor or game