1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
34 FIRST_ACTION
= ACTION_JUMP
;
35 LAST_ACTION
= ACTION_STRAFE
;
37 procedure g_Console_Init
;
38 procedure g_Console_SysInit
;
39 procedure g_Console_Update
;
40 procedure g_Console_Draw (MessagesOnly
: Boolean = False);
41 procedure g_Console_Char (C
: AnsiChar);
42 procedure g_Console_Control (K
: Word);
43 procedure g_Console_Process (L
: AnsiString; quiet
: Boolean=false);
44 procedure g_Console_Add (L
: AnsiString; show
: Boolean=false);
45 procedure g_Console_Clear
;
46 function g_Console_CommandBlacklisted (C
: AnsiString): Boolean;
47 procedure g_Console_ReadConfig (filename
: String);
48 procedure g_Console_WriteConfig (filename
: String);
49 procedure g_Console_WriteGameConfig
;
51 function g_Console_Interactive
: Boolean;
52 function g_Console_Action (action
: Integer): Boolean;
53 function g_Console_MatchBind (key
: Integer; down
: AnsiString; up
: AnsiString = ''): Boolean;
54 function g_Console_FindBind (n
: Integer; down
: AnsiString; up
: AnsiString = ''): Integer;
55 procedure g_Console_BindKey (key
: Integer; down
: AnsiString; up
: AnsiString = ''; rep
: Boolean = False);
56 procedure g_Console_ProcessBind (key
: Integer; down
: Boolean);
57 procedure g_Console_ProcessBindRepeat (key
: Integer);
58 procedure g_Console_ResetBinds
;
60 procedure conwriteln (const s
: AnsiString; show
: Boolean=false);
61 procedure conwritefln (const s
: AnsiString; args
: array of const; show
: Boolean=false);
63 procedure conRegVar (const conname
: AnsiString; pvar
: PBoolean; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
64 procedure conRegVar (const conname
: AnsiString; pvar
: PSingle; amin
, amax
: Single; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
65 procedure conRegVar (const conname
: AnsiString; pvar
: PInteger; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
66 procedure conRegVar (const conname
: AnsiString; pvar
: PWord; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
67 procedure conRegVar (const conname
: AnsiString; pvar
: PCardinal; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
68 procedure conRegVar (const conname
: AnsiString; pvar
: PAnsiString; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
70 // <0: no arg; 0/1: true/false
71 function conGetBoolArg (p
: SSArray
; idx
: Integer): Integer;
73 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
74 function conParseFloat (var res
: Single; const s
: AnsiString): Boolean;
78 defaultConfigScript
= 'dfserver.cfg';
80 defaultConfigScript
= 'dfconfig.cfg';
84 gConsoleShow
: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
85 gChatShow
: Boolean = false;
86 gChatTeam
: Boolean = false;
87 gAllowConsoleMessages
: Boolean = true;
88 gJustChatted
: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
89 gParsingBinds
: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà
90 gPlayerAction
: Array [0..1, 0..LAST_ACTION
] of Boolean; // [player, action]
91 gConfigScript
: string = defaultConfigScript
;
96 g_textures
, g_main
, e_graphics
, e_input
, g_game
, g_gfx
, g_player
, g_items
,
97 SysUtils
, g_basic
, g_options
, Math
, g_touch
, e_res
,
98 g_menu
, g_gui
, g_language
, g_net
, g_netmsg
, e_log
, conbuf
, g_weapons
,
102 autoexecScript
= 'autoexec.cfg';
103 configComment
= 'generated by doom2d, do not modify';
106 PCommand
= ^TCommand
;
108 TCmdProc
= procedure (p
: SSArray
);
109 TCmdProcEx
= procedure (me
: PCommand
; p
: SSArray
);
117 ptr
: Pointer; // various data
118 msg
: AnsiString; // message for var changes
120 action
: Integer; // >= 0 for action commands
121 player
: Integer; // used for action commands
132 MaxScriptRecursion
= 16;
134 DEBUG_STRING
= 'DEBUG MODE';
138 RecursionDepth
: Word = 0;
139 RecursionLimitHit
: Boolean = False;
141 ConsoleHeight
: Single;
142 Cons_Shown
: Boolean; // draw console
143 InputReady
: Boolean; // allow text input in console/chat
146 //ConsoleHistory: SSArray;
147 CommandHistory
: SSArray
;
149 commands
: Array of TCommand
= nil;
150 Aliases
: Array of TAlias
= nil;
152 conSkipLines
: Integer = 0;
153 MsgArray
: Array [0..4] of record
158 gInputBinds
: Array [0..e_MaxInputKeys
- 1] of record
162 menu_toggled
: BOOLEAN; (* hack for menu controls *)
165 ConsoleTrans
: Single;
166 ConsoleStdIn
: Boolean;
169 procedure g_Console_Switch
;
171 Cons_Y
:= Min(0, Max(Cons_Y
, -Floor(gScreenHeight
* ConsoleHeight
)));
172 if Cons_Shown
= False then
173 Cons_Y
:= -Floor(gScreenHeight
* ConsoleHeight
);
175 gConsoleShow
:= not gConsoleShow
;
178 g_Touch_ShowKeyboard(gConsoleShow
or gChatShow
);
181 procedure g_Console_Chat_Switch (Team
: Boolean = False);
183 if not g_Game_IsNet
then Exit
;
184 Cons_Y
:= Min(0, Max(Cons_Y
, -Floor(gScreenHeight
* ConsoleHeight
)));
185 if Cons_Shown
= False then
186 Cons_Y
:= -Floor(gScreenHeight
* ConsoleHeight
);
187 gConsoleShow
:= False;
188 gChatShow
:= not gChatShow
;
194 g_Touch_ShowKeyboard(gConsoleShow
or gChatShow
);
197 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
198 function conParseFloat (var res
: Single; const s
: AnsiString): Boolean;
207 while (slen
> 0) and (s
[slen
] <= ' ') do Dec(slen
);
208 while (pos
<= slen
) and (s
[pos
] <= ' ') do Inc(pos
);
209 if (pos
> slen
) then exit
;
210 if (slen
-pos
= 1) and (s
[pos
] = '.') then exit
; // single dot
212 while (pos
<= slen
) do
214 if (s
[pos
] < '0') or (s
[pos
] > '9') then break
;
215 res
:= res
*10+Byte(s
[pos
])-48;
218 if (pos
<= slen
) then
221 if (s
[pos
] <> '.') then exit
;
223 while (pos
<= slen
) do
225 if (s
[pos
] < '0') or (s
[pos
] > '9') then break
;
227 res
+= frac
*(Byte(s
[pos
])-48);
231 if (pos
<= slen
) then exit
; // oops
236 // ////////////////////////////////////////////////////////////////////////// //
237 // <0: no arg; 0/1: true/false; 666: toggle
238 function conGetBoolArg (p
: SSArray
; idx
: Integer): Integer;
240 if (idx
< 0) or (idx
> High(p
)) then begin result
:= -1; exit
; end;
242 if (p
[idx
] = '1') or (CompareText(p
[idx
], 'on') = 0) or (CompareText(p
[idx
], 'true') = 0) or
243 (CompareText(p
[idx
], 'tan') = 0) or (CompareText(p
[idx
], 'yes') = 0) then result
:= 1
244 else if (CompareText(p
[idx
], 'toggle') = 0) or (CompareText(p
[idx
], 'switch') = 0) or
245 (CompareText(p
[idx
], 't') = 0) then result
:= 666;
249 procedure boolVarHandler (me
: PCommand
; p
: SSArray
);
250 procedure binaryFlag (var flag
: Boolean; msg
: AnsiString);
254 if (Length(p
) > 2) then
256 conwritefln('too many arguments to ''%s''', [p
[0]]);
261 case conGetBoolArg(p
, 1) of
263 0: if not me
.cheat
or conIsCheatsEnabled
then flag
:= false else begin conwriteln('not available'); exit
; end;
264 1: if not me
.cheat
or conIsCheatsEnabled
then flag
:= true else begin conwriteln('not available'); exit
; end;
265 666: if not me
.cheat
or conIsCheatsEnabled
then flag
:= not flag
else begin conwriteln('not available'); exit
; end;
268 g_Console_WriteGameConfig();
269 if (Length(msg
) = 0) then msg
:= p
[0] else msg
+= ':';
270 if flag
then conwritefln('%s tan', [msg
]) else conwritefln('%s ona', [msg
]);
274 binaryFlag(PBoolean(me
.ptr
)^, me
.msg
);
278 procedure intVarHandler (me
: PCommand
; p
: SSArray
);
282 if (Length(p
) <> 2) then
284 conwritefln('%s %d', [me
.cmd
, PInteger(me
.ptr
)^]);
289 old
:= PInteger(me
.ptr
)^;
290 PInteger(me
.ptr
)^ := StrToInt(p
[1]);
291 if PInteger(me
.ptr
)^ <> old
then
292 g_Console_WriteGameConfig();
294 conwritefln('invalid integer value: "%s"', [p
[1]]);
300 procedure wordVarHandler (me
: PCommand
; p
: SSArray
);
304 if (Length(p
) <> 2) then
306 conwritefln('%s %d', [me
.cmd
, PInteger(me
.ptr
)^]);
311 old
:= PWord(me
.ptr
)^;
312 PWord(me
.ptr
)^ := min($FFFF, StrToDWord(p
[1]));
313 if PWord(me
.ptr
)^ <> old
then
314 g_Console_WriteGameConfig();
316 conwritefln('invalid word value: "%s"', [p
[1]]);
322 procedure dwordVarHandler (me
: PCommand
; p
: SSArray
);
326 if (Length(p
) <> 2) then
328 conwritefln('%s %d', [me
.cmd
, PInteger(me
.ptr
)^]);
333 old
:= PCardinal(me
.ptr
)^;
334 PCardinal(me
.ptr
)^ := StrToDWord(p
[1]);
335 if PCardinal(me
.ptr
)^ <> old
then
336 g_Console_WriteGameConfig();
338 conwritefln('invalid dword value: "%s"', [p
[1]]);
344 procedure strVarHandler (me
: PCommand
; p
: SSArray
);
348 if (Length(p
) <> 2) then
350 conwritefln('%s %s', [me
.cmd
, QuoteStr(PAnsiString(me
.ptr
)^)]);
354 old
:= PAnsiString(me
.ptr
)^;
355 PAnsiString(me
.ptr
)^ := p
[1];
356 if PAnsiString(me
.ptr
)^ <> old
then
357 g_Console_WriteGameConfig();
362 procedure conRegVar (const conname
: AnsiString; pvar
: PBoolean; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
367 f
:= Length(commands
);
368 SetLength(commands
, f
+1);
370 cp
.cmd
:= LowerCase(conname
);
372 cp
.procEx
:= boolVarHandler
;
374 cp
.hidden
:= ahidden
;
383 procedure conRegVar (const conname
: AnsiString; pvar
: PInteger; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
388 f
:= Length(commands
);
389 SetLength(commands
, f
+1);
391 cp
.cmd
:= LowerCase(conname
);
393 cp
.procEx
:= intVarHandler
;
395 cp
.hidden
:= ahidden
;
404 procedure conRegVar (const conname
: AnsiString; pvar
: PWord; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
409 f
:= Length(commands
);
410 SetLength(commands
, f
+1);
412 cp
.cmd
:= LowerCase(conname
);
414 cp
.procEx
:= wordVarHandler
;
416 cp
.hidden
:= ahidden
;
425 procedure conRegVar (const conname
: AnsiString; pvar
: PCardinal; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
430 f
:= Length(commands
);
431 SetLength(commands
, f
+1);
433 cp
.cmd
:= LowerCase(conname
);
435 cp
.procEx
:= dwordVarHandler
;
437 cp
.hidden
:= ahidden
;
446 procedure conRegVar (const conname
: AnsiString; pvar
: PAnsiString; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
451 f
:= Length(commands
);
452 SetLength(commands
, f
+1);
454 cp
.cmd
:= LowerCase(conname
);
456 cp
.procEx
:= strVarHandler
;
458 cp
.hidden
:= ahidden
;
466 // ////////////////////////////////////////////////////////////////////////// //
468 PVarSingle
= ^TVarSingle
;
471 min
, max
, def
: Single; // default will be starting value
475 procedure singleVarHandler (me
: PCommand
; p
: SSArray
);
481 if (Length(p
) > 2) then
483 conwritefln('too many arguments to ''%s''', [me
.cmd
]);
486 pv
:= PVarSingle(me
.ptr
);
488 if (Length(p
) = 2) then
490 if me
.cheat
and (not conIsCheatsEnabled
) then begin conwriteln('not available'); exit
; end;
491 if (CompareText(p
[1], 'default') = 0) or (CompareText(p
[1], 'def') = 0) or
492 (CompareText(p
[1], 'd') = 0) or (CompareText(p
[1], 'off') = 0) or
493 (CompareText(p
[1], 'ona') = 0) then
499 if not conParseFloat(nv
, p
[1]) then
501 conwritefln('%s: ''%s'' doesn''t look like a floating number', [me
.cmd
, p
[1]]);
504 if (nv
< pv
.min
) then nv
:= pv
.min
;
505 if (nv
> pv
.max
) then nv
:= pv
.max
;
509 if pv
.val
^ <> old
then
510 g_Console_WriteGameConfig();
512 if (Length(msg
) = 0) then msg
:= me
.cmd
else msg
+= ':';
513 conwritefln('%s %s', [msg
, pv
.val
^]);
517 procedure conRegVar (const conname
: AnsiString; pvar
: PSingle; amin
, amax
: Single; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
523 GetMem(pv
, sizeof(TVarSingle
));
528 f
:= Length(commands
);
529 SetLength(commands
, f
+1);
531 cp
.cmd
:= LowerCase(conname
);
533 cp
.procEx
:= singleVarHandler
;
535 cp
.hidden
:= ahidden
;
544 // ////////////////////////////////////////////////////////////////////////// //
545 function GetStrACmd(var Str
: AnsiString): AnsiString;
550 for a
:= 1 to Length(Str
) do
551 if (a
= Length(Str
)) or (Str
[a
+1] = ';') then
553 Result
:= Copy(Str
, 1, a
);
560 function ParseAlias(Str
: AnsiString): SSArray
;
571 SetLength(Result
, Length(Result
)+1);
572 Result
[High(Result
)] := GetStrACmd(Str
);
576 procedure ConsoleCommands(p
: SSArray
);
582 cmd
:= LowerCase(p
[0]);
585 if cmd
= 'clear' then
587 //ConsoleHistory := nil;
591 for a
:= 0 to High(MsgArray
) do
599 if cmd
= 'clearhistory' then
600 CommandHistory
:= nil;
602 if cmd
= 'showhistory' then
603 if CommandHistory
<> nil then
606 for a
:= 0 to High(CommandHistory
) do
607 g_Console_Add(' '+CommandHistory
[a
]);
610 if cmd
= 'commands' then
613 g_Console_Add('commands list:');
614 for a
:= High(commands
) downto 0 do
616 if (Length(commands
[a
].help
) > 0) then
618 g_Console_Add(' '+commands
[a
].cmd
+' -- '+commands
[a
].help
);
622 g_Console_Add(' '+commands
[a
].cmd
);
628 g_Console_Add(TimeToStr(Now
), True);
631 g_Console_Add(DateToStr(Now
), True);
634 if Length(p
) > 1 then
636 if p
[1] = 'ololo' then
641 for a
:= 1 to High(p
) do
643 g_Console_Add(b_Text_Format(s
), True);
652 if ConsoleHistory <> nil then
654 if Length(P) > 1 then
657 s := GameDir+'/console.txt';
662 if IOResult <> 0 then
664 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [s]));
669 for a := 0 to High(ConsoleHistory) do
670 WriteLn(F, ConsoleHistory[a]);
673 g_Console_Add(Format(_lc[I_CONSOLE_DUMPED], [s]));
682 if Length(p
) = 2 then
683 g_Console_ReadConfig(p
[1])
685 g_Console_Add('exec <script file>');
688 if cmd
= 'writeconfig' then
690 // writeconfig <filename>
691 if Length(p
) = 2 then
693 s
:= e_GetWriteableDir(ConfigDirs
);
694 g_Console_WriteConfig(e_CatPath(s
, p
[1]))
698 g_Console_Add('writeconfig <file>')
702 if (cmd
= 'ver') or (cmd
= 'version') then
704 conwriteln('Doom 2D: Forever v. ' + GAME_VERSION
);
705 conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER
]);
706 conwritefln('Build date: %s at %s', [GAME_BUILDDATE
, GAME_BUILDTIME
]);
709 if cmd
= 'alias' then
711 // alias [alias_name] [commands]
712 if Length(p
) > 1 then
714 for a
:= 0 to High(Aliases
) do
715 if Aliases
[a
].name
= p
[1] then
717 if Length(p
) > 2 then
718 Aliases
[a
].commands
:= ParseAlias(p
[2])
720 for b
:= 0 to High(Aliases
[a
].commands
) do
721 g_Console_Add(Aliases
[a
].commands
[b
]);
724 SetLength(Aliases
, Length(Aliases
)+1);
726 Aliases
[a
].name
:= p
[1];
727 if Length(p
) > 2 then
728 Aliases
[a
].commands
:= ParseAlias(p
[2])
730 for b
:= 0 to High(Aliases
[a
].commands
) do
731 g_Console_Add(Aliases
[a
].commands
[b
]);
733 for a
:= 0 to High(Aliases
) do
734 if Aliases
[a
].commands
<> nil then
735 g_Console_Add(Aliases
[a
].name
);
741 if Length(p
) > 1 then
743 if Aliases
= nil then
745 for a
:= 0 to High(Aliases
) do
746 if Aliases
[a
].name
= p
[1] then
748 if Aliases
[a
].commands
<> nil then
750 // with this system proper endless loop detection seems either impossible
751 // or very dirty to implement, so let's have this instead
752 // prevents endless loops
753 for b
:= 0 to High(Aliases
[a
].commands
) do
756 RecursionLimitHit
:= (RecursionDepth
> MaxScriptRecursion
) or RecursionLimitHit
;
757 if not RecursionLimitHit
then
758 g_Console_Process(Aliases
[a
].commands
[b
], True);
761 if (RecursionDepth
= 0) and RecursionLimitHit
then
763 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_CALL
], [s
]));
764 RecursionLimitHit
:= False;
771 g_Console_Add('call <alias name>');
775 procedure WhitelistCommand(cmd
: AnsiString);
779 SetLength(Whitelist
, Length(Whitelist
)+1);
780 a
:= High(Whitelist
);
781 Whitelist
[a
] := LowerCase(cmd
);
784 procedure segfault (p
: SSArray
);
791 function GetCommandString (p
: SSArray
): AnsiString;
795 if Length(p
) >= 1 then
798 for i
:= 1 to High(p
) do
799 result
:= result
+ '; ' + p
[i
]
803 function QuoteStr(str
: String): String;
805 if Pos(' ', str
) > 0 then
806 Result
:= '"' + str
+ '"'
811 procedure BindCommands (p
: SSArray
);
812 var cmd
, key
: AnsiString; i
: Integer;
814 cmd
:= LowerCase(p
[0]);
817 // bind <key> [down [up]]
818 if (Length(p
) >= 2) and (Length(p
) <= 4) then
821 key
:= LowerCase(p
[1]);
822 while (i
< e_MaxInputKeys
) and (key
<> LowerCase(e_KeyNames
[i
])) do inc(i
);
823 if i
< e_MaxInputKeys
then
825 if Length(p
) = 2 then
826 g_Console_Add(QuoteStr(e_KeyNames
[i
]) + ' = ' + QuoteStr(GetCommandString(gInputBinds
[i
].down
)) + ' ' + QuoteStr(GetCommandString(gInputBinds
[i
].up
)))
827 else if Length(p
) = 3 then
828 g_Console_BindKey(i
, p
[2], '')
830 g_Console_BindKey(i
, p
[2], p
[3])
833 g_Console_Add('bind: "' + p
[1] + '" is not a key')
837 g_Console_Add('bind <key> <down action> [up action]')
841 if Length(p
) = 2 then
843 key
:= LowerCase(p
[1]);
845 while (i
< e_MaxInputKeys
) and (key
<> LowerCase(e_KeyNames
[i
])) do inc(i
);
846 if i
< e_MaxInputKeys
then
847 gInputBinds
[i
].rep
:= True
849 g_Console_Add('bindrep: "' + p
[1] + '" is not a key')
852 g_Console_Add('bindrep <key>');
855 if Length(p
) = 2 then
857 key
:= LowerCase(p
[1]);
859 while (i
< e_MaxInputKeys
) and (key
<> LowerCase(e_KeyNames
[i
])) do inc(i
);
860 if i
< e_MaxInputKeys
then
861 gInputBinds
[i
].rep
:= False
863 g_Console_Add('bindunrep: "' + p
[1] + '" is not a key')
866 g_Console_Add('bindunrep <key>');
868 for i
:= 0 to e_MaxInputKeys
- 1 do
869 if (gInputBinds
[i
].down
<> nil) or (gInputBinds
[i
].up
<> nil) then
870 g_Console_Add(e_KeyNames
[i
] + ' ' + QuoteStr(GetCommandString(gInputBinds
[i
].down
)) + ' ' + QuoteStr(GetCommandString(gInputBinds
[i
].up
)));
873 if Length(p
) = 2 then
875 key
:= LowerCase(p
[1]);
877 while (i
< e_MaxInputKeys
) and (key
<> LowerCase(e_KeyNames
[i
])) do inc(i
);
878 if i
< e_MaxInputKeys
then
879 g_Console_BindKey(i
, '')
881 g_Console_Add('unbind: "' + p
[1] + '" is not a key')
884 g_Console_Add('unbind <key>');
886 for i
:= 0 to e_MaxInputKeys
- 1 do
887 g_Console_BindKey(i
, '');
889 g_Touch_ShowKeyboard(True);
891 g_Touch_ShowKeyboard(False);
896 else if gChatShow
then
897 g_Console_Chat_Switch
905 g_Console_Chat_Switch
;
907 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
908 g_Console_Chat_Switch(True);
912 procedure AddCommand(cmd
: AnsiString; proc
: TCmdProc
; ahelp
: AnsiString=''; ahidden
: Boolean=false; acheat
: Boolean=false);
917 SetLength(commands
, Length(commands
)+1);
920 cp
.cmd
:= LowerCase(cmd
);
924 cp
.hidden
:= ahidden
;
932 procedure AddAction (cmd
: AnsiString; action
: Integer; help
: AnsiString = ''; hidden
: Boolean = False; cheat
: Boolean = False);
934 PrefixList
: array [0..1] of AnsiString = ('+', '-');
935 PlayerList
: array [0..1] of Integer = (1, 2);
940 procedure NewAction (cmd
: AnsiString; player
: Integer);
943 SetLength(commands
, Length(commands
) + 1);
944 cp
:= @commands
[High(commands
)];
945 cp
.cmd
:= LowerCase(cmd
);
958 ASSERT(action
>= FIRST_ACTION
);
959 ASSERT(action
<= LAST_ACTION
);
960 for s
in PrefixList
do
962 NewAction(s
+ cmd
, 0);
963 for i
in PlayerList
do
964 NewAction(s
+ 'p' + IntToStr(i
) + '_' + cmd
, i
- 1)
973 gConsoleShow
:= True;
976 KEv
:= PollKeyEvent();
979 K
:= GetKeyEventChar(TranslateKeyEvent(GetKeyEvent()));
982 #8: g_Console_Control(IK_BACKSPACE
);
983 #10, #13: g_Console_Control(IK_RETURN
);
984 #32..#126: g_Console_Char(K
);
985 // arrow keys and DEL all return 0 for some reason, so fuck em
990 procedure g_Console_SysInit
;
993 Cons_Y
:= -Floor(gScreenHeight
* ConsoleHeight
);
994 gConsoleShow
:= False;
1000 for a
:= 0 to High(MsgArray
) do
1007 AddCommand('segfault', segfault
, 'make segfault');
1009 AddCommand('quit', SystemCommands
);
1010 AddCommand('exit', SystemCommands
);
1011 AddCommand('r_reset', SystemCommands
);
1012 AddCommand('r_maxfps', SystemCommands
);
1013 AddCommand('g_language', SystemCommands
);
1015 AddCommand('bind', BindCommands
);
1016 AddCommand('bindrep', BindCommands
);
1017 AddCommand('bindunrep', BindCommands
);
1018 AddCommand('bindlist', BindCommands
);
1019 AddCommand('unbind', BindCommands
);
1020 AddCommand('unbindall', BindCommands
);
1021 AddCommand('showkeyboard', BindCommands
);
1022 AddCommand('hidekeyboard', BindCommands
);
1023 AddCommand('togglemenu', BindCommands
);
1024 AddCommand('toggleconsole', BindCommands
);
1025 AddCommand('togglechat', BindCommands
);
1026 AddCommand('toggleteamchat', BindCommands
);
1028 AddCommand('clear', ConsoleCommands
, 'clear console');
1029 AddCommand('clearhistory', ConsoleCommands
);
1030 AddCommand('showhistory', ConsoleCommands
);
1031 AddCommand('commands', ConsoleCommands
);
1032 AddCommand('time', ConsoleCommands
);
1033 AddCommand('date', ConsoleCommands
);
1034 AddCommand('echo', ConsoleCommands
);
1035 AddCommand('dump', ConsoleCommands
);
1036 AddCommand('exec', ConsoleCommands
);
1037 AddCommand('writeconfig', ConsoleCommands
);
1038 AddCommand('alias', ConsoleCommands
);
1039 AddCommand('call', ConsoleCommands
);
1040 AddCommand('ver', ConsoleCommands
);
1041 AddCommand('version', ConsoleCommands
);
1043 AddCommand('d_window', DebugCommands
);
1044 AddCommand('d_sounds', DebugCommands
);
1045 AddCommand('d_frames', DebugCommands
);
1046 AddCommand('d_winmsg', DebugCommands
);
1047 AddCommand('d_monoff', DebugCommands
);
1048 AddCommand('d_botoff', DebugCommands
);
1049 AddCommand('d_monster', DebugCommands
);
1050 AddCommand('d_health', DebugCommands
);
1051 AddCommand('d_player', DebugCommands
);
1052 AddCommand('d_joy', DebugCommands
);
1053 AddCommand('d_mem', DebugCommands
);
1055 AddCommand('p1_name', PlayerSettingsCVars
);
1056 AddCommand('p2_name', PlayerSettingsCVars
);
1057 AddCommand('p1_color', PlayerSettingsCVars
);
1058 AddCommand('p2_color', PlayerSettingsCVars
);
1059 AddCommand('p1_model', PlayerSettingsCVars
);
1060 AddCommand('p2_model', PlayerSettingsCVars
);
1061 AddCommand('p1_team', PlayerSettingsCVars
);
1062 AddCommand('p2_team', PlayerSettingsCVars
);
1063 AddCommand('p1_autoswitch', PlayerSettingsCVars
);
1064 AddCommand('p2_autoswitch', PlayerSettingsCVars
);
1065 AddCommand('p1_switch_empty', PlayerSettingsCVars
);
1066 AddCommand('p2_switch_empty', PlayerSettingsCVars
);
1067 AddCommand('p1_skip_ironfist', PlayerSettingsCVars
);
1068 AddCommand('p2_skip_ironfist', PlayerSettingsCVars
);
1069 AddCommand('p1_priority_ironfist', PlayerSettingsCVars
);
1070 AddCommand('p2_priority_ironfist', PlayerSettingsCVars
);
1071 AddCommand('p1_priority_saw', PlayerSettingsCVars
);
1072 AddCommand('p2_priority_saw', PlayerSettingsCVars
);
1073 AddCommand('p1_priority_pistol', PlayerSettingsCVars
);
1074 AddCommand('p2_priority_pistol', PlayerSettingsCVars
);
1075 AddCommand('p1_priority_shotgun1', PlayerSettingsCVars
);
1076 AddCommand('p2_priority_shotgun1', PlayerSettingsCVars
);
1077 AddCommand('p1_priority_shotgun2', PlayerSettingsCVars
);
1078 AddCommand('p2_priority_shotgun2', PlayerSettingsCVars
);
1079 AddCommand('p1_priority_chaingun', PlayerSettingsCVars
);
1080 AddCommand('p2_priority_chaingun', PlayerSettingsCVars
);
1081 AddCommand('p1_priority_rocketlauncher', PlayerSettingsCVars
);
1082 AddCommand('p2_priority_rocketlauncher', PlayerSettingsCVars
);
1083 AddCommand('p1_priority_plasma', PlayerSettingsCVars
);
1084 AddCommand('p2_priority_plasma', PlayerSettingsCVars
);
1085 AddCommand('p1_priority_bfg', PlayerSettingsCVars
);
1086 AddCommand('p2_priority_bfg', PlayerSettingsCVars
);
1087 AddCommand('p1_priority_superchaingun', PlayerSettingsCVars
);
1088 AddCommand('p2_priority_superchaingun', PlayerSettingsCVars
);
1089 AddCommand('p1_priority_flamethrower', PlayerSettingsCVars
);
1090 AddCommand('p2_priority_flamethrower', PlayerSettingsCVars
);
1091 AddCommand('p1_priority_berserk', PlayerSettingsCVars
);
1092 AddCommand('p2_priority_berserk', PlayerSettingsCVars
);
1094 AddCommand('g_max_particles', GameCVars
);
1095 AddCommand('g_max_shells', GameCVars
);
1096 AddCommand('g_max_gibs', GameCVars
);
1097 AddCommand('g_max_corpses', GameCVars
);
1098 AddCommand('g_force_model', GameCVars
);
1099 AddCommand('g_force_model_name', GameCVars
);
1100 AddCommand('g_gamemode', GameCVars
);
1101 AddCommand('g_friendlyfire', GameCVars
);
1102 AddCommand('g_friendly_hit_trace', GameCVars
);
1103 AddCommand('g_friendly_hit_projectile', GameCVars
);
1104 AddCommand('g_friendly_absorb_damage', GameCVars
);
1105 AddCommand('g_weaponstay', GameCVars
);
1106 AddCommand('g_allow_exit', GameCVars
);
1107 AddCommand('g_dm_keys', GameCVars
);
1108 AddCommand('g_allow_monsters', GameCVars
);
1109 AddCommand('g_allow_dropflag', GameCVars
);
1110 AddCommand('g_throw_flag', GameCVars
);
1111 AddCommand('g_bot_vsmonsters', GameCVars
);
1112 AddCommand('g_bot_vsplayers', GameCVars
);
1113 AddCommand('g_max_bots', GameCVars
); // intentionally not whitelisted
1114 AddCommand('g_scorelimit', GameCVars
);
1115 AddCommand('g_timelimit', GameCVars
);
1116 AddCommand('g_maxlives', GameCVars
);
1117 AddCommand('g_warmup_time', GameCVars
);
1118 AddCommand('g_spawn_invul', GameCVars
);
1119 AddCommand('g_item_respawn_time', GameCVars
);
1120 AddCommand('g_item_time_random', GameCVars
);
1121 AddCommand('g_items_all_respawn_random', GameCVars
);
1122 AddCommand('g_items_help_respawn_random', GameCVars
);
1123 AddCommand('g_items_ammo_respawn_random', GameCVars
);
1124 AddCommand('g_items_weapon_respawn_random', GameCVars
);
1125 AddCommand('g_powerup_randomize_respawn', GameCVars
);
1126 AddCommand('g_powerup_respawn_time', GameCVars
);
1127 AddCommand('g_powerup_time_random', GameCVars
);
1128 AddCommand('sv_intertime', GameCVars
);
1130 AddCommand('sv_name', NetServerCVars
);
1131 AddCommand('sv_passwd', NetServerCVars
);
1132 AddCommand('sv_maxplrs', NetServerCVars
);
1133 AddCommand('sv_public', NetServerCVars
);
1134 AddCommand('sv_port', NetServerCVars
);
1136 AddCommand('pause', GameCommands
);
1137 AddCommand('endgame', GameCommands
);
1138 AddCommand('restart', GameCommands
);
1139 AddCommand('addbot', GameCommands
);
1140 AddCommand('bot_add', GameCommands
);
1141 AddCommand('bot_addlist', GameCommands
);
1142 AddCommand('bot_addred', GameCommands
);
1143 AddCommand('bot_addblue', GameCommands
);
1144 AddCommand('bot_removeall', GameCommands
);
1145 AddCommand('chat', GameCommands
);
1146 AddCommand('teamchat', GameCommands
);
1147 AddCommand('announce', GameCommands
);
1148 AddCommand('an', GameCommands
);
1149 AddCommand('game', GameCommands
);
1150 AddCommand('host', GameCommands
);
1151 AddCommand('map', GameCommands
);
1152 AddCommand('nextmap', GameCommands
);
1153 AddCommand('endmap', GameCommands
);
1154 AddCommand('goodbye', GameCommands
);
1155 AddCommand('suicide', GameCommands
);
1156 AddCommand('spectate', GameCommands
);
1157 AddCommand('ready', GameCommands
);
1158 AddCommand('kick', GameCommands
);
1159 AddCommand('kick_id', GameCommands
);
1160 AddCommand('kick_pid', GameCommands
);
1161 AddCommand('ban', GameCommands
);
1162 AddCommand('ban_id', GameCommands
);
1163 AddCommand('ban_pid', GameCommands
);
1164 AddCommand('permban', GameCommands
);
1165 AddCommand('permban_id', GameCommands
);
1166 AddCommand('permban_pid', GameCommands
);
1167 AddCommand('permban_ip', GameCommands
);
1168 AddCommand('unban', GameCommands
);
1169 AddCommand('connect', GameCommands
);
1170 AddCommand('disconnect', GameCommands
);
1171 AddCommand('reconnect', GameCommands
);
1172 AddCommand('say', GameCommands
);
1173 AddCommand('tell', GameCommands
);
1174 AddCommand('centerprint', GameCommands
);
1175 AddCommand('overtime', GameCommands
);
1176 AddCommand('rcon_password', GameCommands
);
1177 AddCommand('rcon', GameCommands
);
1178 AddCommand('callvote', GameCommands
);
1179 AddCommand('vote', GameCommands
);
1180 AddCommand('clientlist', GameCommands
);
1181 AddCommand('event', GameCommands
);
1182 AddCommand('screenshot', GameCommands
);
1183 AddCommand('weapnext', GameCommands
);
1184 AddCommand('weapprev', GameCommands
);
1185 AddCommand('weapon', GameCommands
);
1186 AddCommand('dropflag', GameCommands
);
1187 AddCommand('p1_weapnext', GameCommands
);
1188 AddCommand('p1_weapprev', GameCommands
);
1189 AddCommand('p1_weapon', GameCommands
);
1190 AddCommand('p1_weapbest', GameCommands
);
1191 AddCommand('p1_dropflag', GameCommands
);
1192 AddCommand('p2_weapnext', GameCommands
);
1193 AddCommand('p2_weapprev', GameCommands
);
1194 AddCommand('p2_weapon', GameCommands
);
1195 AddCommand('p2_weapbest', GameCommands
);
1196 AddCommand('p2_dropflag', GameCommands
);
1198 AddCommand('god', GameCheats
);
1199 AddCommand('notarget', GameCheats
);
1200 AddCommand('give', GameCheats
); // "exit" too ;-)
1201 AddCommand('open', GameCheats
);
1202 AddCommand('fly', GameCheats
);
1203 AddCommand('noclip', GameCheats
);
1204 AddCommand('speedy', GameCheats
);
1205 AddCommand('jumpy', GameCheats
);
1206 AddCommand('noreload', GameCheats
);
1207 AddCommand('aimline', GameCheats
);
1208 AddCommand('automap', GameCheats
);
1210 AddAction('jump', ACTION_JUMP
);
1211 AddAction('moveleft', ACTION_MOVELEFT
);
1212 AddAction('moveright', ACTION_MOVERIGHT
);
1213 AddAction('lookup', ACTION_LOOKUP
);
1214 AddAction('lookdown', ACTION_LOOKDOWN
);
1215 AddAction('attack', ACTION_ATTACK
);
1216 AddAction('scores', ACTION_SCORES
);
1217 AddAction('activate', ACTION_ACTIVATE
);
1218 AddAction('strafe', ACTION_STRAFE
);
1220 WhitelistCommand('say');
1221 WhitelistCommand('tell');
1222 WhitelistCommand('overtime');
1223 WhitelistCommand('ready');
1224 WhitelistCommand('map');
1225 WhitelistCommand('nextmap');
1226 WhitelistCommand('endmap');
1227 WhitelistCommand('restart');
1228 WhitelistCommand('kick');
1229 WhitelistCommand('kick_pid');
1230 WhitelistCommand('ban');
1231 WhitelistCommand('ban_pid');
1232 WhitelistCommand('centerprint');
1234 WhitelistCommand('addbot');
1235 WhitelistCommand('bot_add');
1236 WhitelistCommand('bot_addred');
1237 WhitelistCommand('bot_addblue');
1238 WhitelistCommand('bot_removeall');
1240 WhitelistCommand('g_gamemode');
1241 WhitelistCommand('g_friendlyfire');
1242 WhitelistCommand('g_friendly_hit_trace');
1243 WhitelistCommand('g_friendly_hit_projectile');
1244 WhitelistCommand('g_friendly_absorb_damage');
1245 WhitelistCommand('g_weaponstay');
1246 WhitelistCommand('g_allow_exit');
1247 WhitelistCommand('g_dm_keys');
1248 WhitelistCommand('g_allow_monsters');
1249 WhitelistCommand('g_bot_vsmonsters');
1250 WhitelistCommand('g_bot_vsplayers');
1251 WhitelistCommand('g_scorelimit');
1252 WhitelistCommand('g_timelimit');
1253 WhitelistCommand('g_maxlives');
1254 WhitelistCommand('g_warmup_time');
1255 WhitelistCommand('g_spawn_invul');
1256 WhitelistCommand('g_item_respawn_time');
1257 WhitelistCommand('g_item_time_random');
1258 WhitelistCommand('g_items_all_respawn_random');
1259 WhitelistCommand('g_items_help_respawn_random');
1260 WhitelistCommand('g_items_ammo_respawn_random');
1261 WhitelistCommand('g_items_weapon_respawn_random');
1262 WhitelistCommand('g_powerup_randomize_respawn');
1263 WhitelistCommand('g_powerup_respawn_time');
1264 WhitelistCommand('g_powerup_time_random');
1266 g_Console_ResetBinds
;
1267 g_Console_ReadConfig(gConfigScript
);
1268 g_Console_ReadConfig(autoexecScript
);
1269 gParsingBinds
:= False;
1272 procedure g_Console_Init
;
1274 g_Texture_CreateWAD(ID
, GameWAD
+':TEXTURES\CONSOLE');
1275 g_Console_Add(Format(_lc
[I_CONSOLE_WELCOME
], [GAME_VERSION
]));
1278 if ConsoleStdIn
then
1281 conbufStdOutRawMode
:= true;
1286 procedure g_Console_Update
;
1288 a
, b
, Step
: Integer;
1291 if ConsoleStdIn
then
1297 Step
:= Max(1, Round(Floor(gScreenHeight
* ConsoleHeight
) * ConsoleStep
));
1298 if gConsoleShow
then
1300 (* Open animation *)
1301 Cons_Y
:= Min(Cons_Y
+ Step
, 0);
1306 (* Close animation *)
1307 Cons_Y
:= Max(Cons_Y
- Step
, -Floor(gScreenHeight
* ConsoleHeight
));
1308 Cons_Shown
:= Cons_Y
> -Floor(gScreenHeight
* ConsoleHeight
);
1317 while a
<= High(MsgArray
) do
1319 if MsgArray
[a
].Time
> 0 then
1321 if MsgArray
[a
].Time
= 1 then
1323 if a
< High(MsgArray
) then
1325 for b
:= a
to High(MsgArray
)-1 do
1326 MsgArray
[b
] := MsgArray
[b
+1];
1328 MsgArray
[High(MsgArray
)].Time
:= 0;
1334 Dec(MsgArray
[a
].Time
);
1342 procedure drawConsoleText ();
1344 CWidth
, CHeight
: Byte;
1349 procedure putLine (sp
, ep
: LongWord);
1358 cw
:= e_TextureFontCharWidth(cbufAt(p
), gStdFont
);
1359 if wdt
+cw
> gScreenWidth
-8 then break
;
1360 //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
1364 if p
<> ep
then putLine(p
, ep
); // do rest of the line first
1365 // now print our part
1373 cw
:= e_TextureFontCharWidth(cbufAt(p
), gStdFont
);
1374 e_TextureFontPrintCharEx(wdt
, ty
, cbufAt(p
), gStdFont
);
1387 e_TextureFontGetSize(gStdFont
, CWidth
, CHeight
);
1388 ty
:= Floor(gScreenHeight
* ConsoleHeight
) - 4 - 2 * CHeight
- Abs(Cons_Y
);
1389 skip
:= conSkipLines
;
1390 cbufLastLine(sp
, ep
);
1393 if ty
+CHeight
<= 0 then break
;
1394 until not cbufLineUp(sp
, ep
);
1397 procedure g_Console_Draw(MessagesOnly
: Boolean = False);
1399 CWidth
, CHeight
: Byte;
1401 a
, b
, offset_y
: Integer;
1403 e_TextureFontGetSize(gStdFont
, CWidth
, CHeight
);
1405 if ChatTop
and gChatShow
then
1410 for a
:= 0 to High(MsgArray
) do
1411 if MsgArray
[a
].Time
> 0 then
1412 e_TextureFontPrintFmt(0, offset_y
+ CHeight
* a
, MsgArray
[a
].Msg
, gStdFont
, True);
1414 if MessagesOnly
then Exit
;
1421 offset_y
:= gScreenHeight
- CHeight
- 1;
1424 e_TextureFontPrintEx(0, offset_y
, 'say team> ' + Line
, gStdFont
, 255, 255, 255, 1, True);
1425 e_TextureFontPrintEx((CPos
+ 9) * CWidth
, offset_y
, '_', gStdFont
, 255, 255, 255, 1, True);
1429 e_TextureFontPrintEx(0, offset_y
, 'say> ' + Line
, gStdFont
, 255, 255, 255, 1, True);
1430 e_TextureFontPrintEx((CPos
+ 4) * CWidth
, offset_y
, '_', gStdFont
, 255, 255, 255, 1, True);
1434 if not Cons_Shown
then
1439 e_CharFont_GetSize(gMenuFont
, DEBUG_STRING
, mfW
, mfH
);
1440 a
:= (gScreenWidth
- 2*mfW
) div 2;
1441 b
:= Cons_Y
+ (Floor(gScreenHeight
* ConsoleHeight
) - 2 * mfH
) div 2;
1442 e_CharFont_PrintEx(gMenuFont
, a
div 2, b
div 2, DEBUG_STRING
,
1443 _RGB(128, 0, 0), 2.0);
1446 e_DrawSize(ID
, 0, Cons_Y
, Round(ConsoleTrans
* 255), False, False, gScreenWidth
, Floor(gScreenHeight
* ConsoleHeight
));
1447 e_TextureFontPrint(0, Cons_Y
+ Floor(gScreenHeight
* ConsoleHeight
) - CHeight
- 4, '> ' + Line
, gStdFont
);
1451 if ConsoleHistory <> nil then
1455 if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then
1456 b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1;
1458 b := Max(b-Offset, 0);
1459 d := Max(High(ConsoleHistory)-Offset, 0);
1462 for a := d downto b do
1464 e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True);
1470 e_TextureFontPrint((CPos
+ 1) * CWidth
, Cons_Y
+ Floor(gScreenHeight
* ConsoleHeight
) - 21, '_', gStdFont
);
1473 procedure g_Console_Char(C
: AnsiChar);
1475 if InputReady
and (gConsoleShow
or gChatShow
) then
1477 Insert(C
, Line
, CPos
);
1484 tcomplist
: array of AnsiString = nil;
1485 tcompidx
: array of Integer = nil;
1487 procedure Complete ();
1491 ll
, lpfx
, cmd
: AnsiString;
1493 if (Length(Line
) = 0) then
1496 for i
:= 0 to High(commands
) do
1498 // hidden commands are hidden when cheats aren't enabled
1499 if commands
[i
].hidden
and not conIsCheatsEnabled
then continue
;
1500 if (Length(commands
[i
].help
) > 0) then
1502 g_Console_Add(' '+commands
[i
].cmd
+' -- '+commands
[i
].help
);
1506 g_Console_Add(' '+commands
[i
].cmd
);
1512 ll
:= LowerCase(Line
);
1515 if (Length(ll
) > 1) and (ll
[Length(ll
)] = ' ') then
1517 ll
:= Copy(ll
, 0, Length(ll
)-1);
1518 for i
:= 0 to High(commands
) do
1520 // hidden commands are hidden when cheats aren't enabled
1521 if commands
[i
].hidden
and not conIsCheatsEnabled
then continue
;
1522 if (commands
[i
].cmd
= ll
) then
1524 if (Length(commands
[i
].help
) > 0) then
1526 g_Console_Add(' '+commands
[i
].cmd
+' -- '+commands
[i
].help
);
1533 // build completion list
1535 for i
:= 0 to High(commands
) do
1537 // hidden commands are hidden when cheats aren't enabled
1538 if commands
[i
].hidden
and not conIsCheatsEnabled
then continue
;
1539 cmd
:= commands
[i
].cmd
;
1540 if (Length(cmd
) >= Length(ll
)) and (ll
= Copy(cmd
, 0, Length(ll
))) then
1542 if (tused
= Length(tcomplist
)) then
1544 SetLength(tcomplist
, Length(tcomplist
)+128);
1545 SetLength(tcompidx
, Length(tcompidx
)+128);
1547 tcomplist
[tused
] := cmd
;
1548 tcompidx
[tused
] := i
;
1550 if (Length(cmd
) > Length(lpfx
)) then lpfx
:= cmd
;
1554 // get longest prefix
1555 for i
:= 0 to tused
-1 do
1557 cmd
:= tcomplist
[i
];
1558 for c
:= 1 to Length(lpfx
) do
1560 if (c
> Length(cmd
)) then break
;
1561 if (cmd
[c
] <> lpfx
[c
]) then begin lpfx
:= Copy(lpfx
, 0, c
-1); break
; end;
1565 if (tused
= 0) then exit
;
1569 Line
:= tcomplist
[0]+' ';
1570 CPos
:= Length(Line
)+1;
1574 // has longest prefix?
1575 if (Length(lpfx
) > Length(ll
)) then
1578 CPos
:= Length(Line
)+1;
1583 for i
:= 0 to tused
-1 do
1585 if (Length(commands
[tcompidx
[i
]].help
) > 0) then
1587 g_Console_Add(' '+tcomplist
[i
]+' -- '+commands
[tcompidx
[i
]].help
);
1591 g_Console_Add(' '+tcomplist
[i
]);
1599 procedure g_Console_Control(K
: Word);
1603 if (Length(Line
) > 0) and (CPos
> 1) then
1605 Delete(Line
, CPos
-1, 1);
1609 if (Length(Line
) > 0) and (CPos
<= Length(Line
)) then
1610 Delete(Line
, CPos
, 1);
1611 IK_LEFT
, IK_KPLEFT
, VK_LEFT
, JOY0_LEFT
, JOY1_LEFT
, JOY2_LEFT
, JOY3_LEFT
:
1614 IK_RIGHT
, IK_KPRIGHT
, VK_RIGHT
, JOY0_RIGHT
, JOY1_RIGHT
, JOY2_RIGHT
, JOY3_RIGHT
:
1615 if CPos
<= Length(Line
) then
1617 IK_RETURN
, IK_KPRETURN
, VK_OPEN
, VK_FIRE
, JOY0_ATTACK
, JOY1_ATTACK
, JOY2_ATTACK
, JOY3_ATTACK
:
1619 if gConsoleShow
then
1620 g_Console_Process(Line
)
1624 if (Length(Line
) > 0) and g_Game_IsNet
then
1628 if g_Game_IsClient
then
1629 MC_SEND_Chat(b_Text_Format(Line
), NET_CHAT_TEAM
)
1631 MH_SEND_Chat('[' + gPlayer1Settings
.name
+ ']: ' + b_Text_Format(Line
),
1632 NET_CHAT_TEAM
, gPlayer1Settings
.Team
);
1636 if g_Game_IsClient
then
1637 MC_SEND_Chat(b_Text_Format(Line
), NET_CHAT_PLAYER
)
1639 MH_SEND_Chat('[' + gPlayer1Settings
.name
+ ']: ' + b_Text_Format(Line
),
1646 gJustChatted
:= True;
1647 g_Console_Chat_Switch
;
1648 InputReady
:= False;
1652 if not gChatShow
then
1654 IK_DOWN
, IK_KPDOWN
, VK_DOWN
, JOY0_DOWN
, JOY1_DOWN
, JOY2_DOWN
, JOY3_DOWN
:
1655 if not gChatShow
then
1656 if (CommandHistory
<> nil) and
1657 (CmdIndex
< Length(CommandHistory
)) then
1659 if CmdIndex
< Length(CommandHistory
)-1 then
1660 CmdIndex
:= CmdIndex
+ 1;
1661 Line
:= CommandHistory
[CmdIndex
];
1662 CPos
:= Length(Line
) + 1;
1664 IK_UP
, IK_KPUP
, VK_UP
, JOY0_UP
, JOY1_UP
, JOY2_UP
, JOY3_UP
:
1665 if not gChatShow
then
1666 if (CommandHistory
<> nil) and
1667 (CmdIndex
<= Length(CommandHistory
)) then
1669 if CmdIndex
> 0 then
1670 CmdIndex
:= CmdIndex
- 1;
1671 Line
:= CommandHistory
[CmdIndex
];
1672 Cpos
:= Length(Line
) + 1;
1674 IK_PAGEUP
, IK_KPPAGEUP
, VK_PREV
, JOY0_PREV
, JOY1_PREV
, JOY2_PREV
, JOY3_PREV
: // PgUp
1675 if not gChatShow
then Inc(conSkipLines
);
1676 IK_PAGEDN
, IK_KPPAGEDN
, VK_NEXT
, JOY0_NEXT
, JOY1_NEXT
, JOY2_NEXT
, JOY3_NEXT
: // PgDown
1677 if not gChatShow
and (conSkipLines
> 0) then Dec(conSkipLines
);
1681 CPos
:= Length(Line
) + 1;
1682 IK_A
..IK_Z
, IK_SPACE
, IK_SHIFT
, IK_RSHIFT
, IK_CAPSLOCK
, IK_LBRACKET
, IK_RBRACKET
,
1683 IK_SEMICOLON
, IK_QUOTE
, IK_BACKSLASH
, IK_SLASH
, IK_COMMA
, IK_DOT
, (*IK_EQUALS,*)
1684 IK_0
, IK_1
, IK_2
, IK_3
, IK_4
, IK_5
, IK_6
, IK_7
, IK_8
, IK_9
, IK_MINUS
, IK_EQUALS
:
1685 (* see TEXTINPUT event *)
1689 function GetStr(var Str
: AnsiString): AnsiString;
1694 if Str
[1] = '"' then
1696 for b
:= 1 to Length(Str
) do
1697 if (b
= Length(Str
)) or (Str
[b
+1] = '"') then
1699 Result
:= Copy(Str
, 2, b
-1);
1700 Delete(Str
, 1, b
+1);
1706 for a
:= 1 to Length(Str
) do
1707 if (a
= Length(Str
)) or (Str
[a
+1] = ' ') then
1709 Result
:= Copy(Str
, 1, a
);
1710 Delete(Str
, 1, a
+1);
1716 function ParseString(Str
: AnsiString): SSArray
;
1727 SetLength(Result
, Length(Result
)+1);
1728 Result
[High(Result
)] := GetStr(Str
);
1732 procedure g_Console_Add (L
: AnsiString; show
: Boolean=false);
1734 procedure conmsg (s
: AnsiString);
1738 if length(s
) = 0 then exit
;
1739 for a
:= 0 to High(MsgArray
) do
1751 for a
:= 0 to High(MsgArray
)-1 do MsgArray
[a
] := MsgArray
[a
+1];
1752 with MsgArray
[High(MsgArray
)] do
1762 // put it to console
1764 if (length(L
) = 0) or ((L
[length(L
)] <> #10) and (L
[length(L
)] <> #13)) then cbufPut(#10);
1766 // now show 'em out of console too
1767 show
:= show
and gAllowConsoleMessages
;
1768 if show
and gShowMessages
then
1770 // Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
1771 while length(L
) > 0 do
1774 if f
<= 0 then f
:= length(L
)+1;
1775 conmsg(Copy(L
, 1, f
-1));
1780 //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
1781 //ConsoleHistory[High(ConsoleHistory)] := L;
1785 e_WriteLog('CON: ' + L, MSG_NOTIFY);
1792 consolewriterLastWasEOL
: Boolean = false;
1794 procedure consolewriter (constref buf
; len
: SizeUInt
);
1798 if (len
< 1) then exit
;
1800 consolewriterLastWasEOL
:= (b
[len
-1] = 13) or (b
[len
-1] = 10);
1803 if (b
[0] <> 13) and (b
[0] <> 10) then
1805 cbufPut(AnsiChar(b
[0]));
1809 if (len
> 1) and (b
[0] = 13) then begin len
-= 1; b
+= 1; end;
1818 // returns formatted string if `writerCB` is `nil`, empty string otherwise
1819 //function formatstrf (const fmt: AnsiString; args: array of const; writerCB: TFormatStrFCallback=nil): AnsiString;
1820 //TFormatStrFCallback = procedure (constref buf; len: SizeUInt);
1821 procedure conwriteln (const s
: AnsiString; show
: Boolean=false);
1823 g_Console_Add(s
, show
);
1827 procedure conwritefln (const s
: AnsiString; args
: array of const; show
: Boolean=false);
1831 g_Console_Add(formatstrf(s
, args
), true);
1835 consolewriterLastWasEOL
:= false;
1836 formatstrf(s
, args
, consolewriter
);
1837 if not consolewriterLastWasEOL
then cbufPut(#10);
1842 procedure g_Console_Clear();
1844 //ConsoleHistory := nil;
1849 procedure AddToHistory(L
: AnsiString);
1853 len
:= Length(CommandHistory
);
1856 (LowerCase(CommandHistory
[len
-1]) <> LowerCase(L
)) then
1858 SetLength(CommandHistory
, len
+1);
1859 CommandHistory
[len
] := L
;
1862 CmdIndex
:= Length(CommandHistory
);
1865 function g_Console_CommandBlacklisted(C
: AnsiString): Boolean;
1874 if Trim(C
) = '' then
1877 Arr
:= ParseString(C
);
1881 for i
:= 0 to High(Whitelist
) do
1882 if Whitelist
[i
] = LowerCase(Arr
[0]) then
1886 procedure g_Console_Process(L
: AnsiString; quiet
: Boolean = False);
1893 if Trim(L
) = '' then
1896 conSkipLines
:= 0; // "unscroll"
1898 if L
= 'goobers' then
1903 g_Console_Add('Your memory serves you well.');
1909 g_Console_Add('> '+L
);
1914 Arr
:= ParseString(L
);
1918 if commands
= nil then
1924 for i
:= 0 to High(commands
) do
1926 if commands
[i
].cmd
= LowerCase(Arr
[0]) then
1928 if commands
[i
].action
>= 0 then
1930 gPlayerAction
[commands
[i
].player
, commands
[i
].action
] := commands
[i
].cmd
[1] = '+';
1933 if assigned(commands
[i
].procEx
) then
1935 commands
[i
].procEx(@commands
[i
], Arr
);
1938 if assigned(commands
[i
].proc
) then
1940 commands
[i
].proc(Arr
);
1946 g_Console_Add(Format(_lc
[I_CONSOLE_UNKNOWN
], [Arr
[0]]));
1950 function g_Console_Interactive
: Boolean;
1952 Result
:= gConsoleShow
1955 procedure g_Console_BindKey (key
: Integer; down
: AnsiString; up
: AnsiString = ''; rep
: Boolean = False);
1957 //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
1959 ASSERT(key
< e_MaxInputKeys
);
1962 gInputBinds
[key
].rep
:= rep
;
1963 gInputBinds
[key
].down
:= ParseAlias(down
);
1964 gInputBinds
[key
].up
:= ParseAlias(up
);
1966 g_Console_WriteGameConfig();
1969 function g_Console_MatchBind (key
: Integer; down
: AnsiString; up
: AnsiString = ''): Boolean;
1971 function EqualsCommandLists (a
, b
: SSArray
): Boolean;
1972 var i
, len
: Integer;
1976 if len
= Length(b
) then
1979 while (i
< len
) and (a
[i
] = b
[i
]) do inc(i
);
1987 ASSERT(key
< e_MaxInputKeys
);
1988 result
:= EqualsCommandLists(ParseAlias(down
), gInputBinds
[key
].down
) and EqualsCommandLists(ParseAlias(up
), gInputBinds
[key
].up
)
1991 function g_Console_FindBind (n
: Integer; down
: AnsiString; up
: AnsiString = ''): Integer;
1996 if commands
= nil then Exit
;
1998 while (n
>= 1) and (i
< e_MaxInputKeys
) do
2000 if (i
< VK_FIRSTKEY
) or (i
> VK_LASTKEY
) then (* never show virtual keys in gui *)
2002 if g_Console_MatchBind(i
, down
, up
) then
2014 function g_Console_Action (action
: Integer): Boolean;
2015 var i
, len
: Integer;
2017 ASSERT(action
>= FIRST_ACTION
);
2018 ASSERT(action
<= LAST_ACTION
);
2020 len
:= Length(gPlayerAction
);
2021 while (i
< len
) and (not gPlayerAction
[i
, action
]) do inc(i
);
2025 function BindsAllowed (key
: Integer): Boolean;
2028 if (not g_GUIGrabInput
) and (key
>= 0) and (key
< e_MaxInputKeys
) and ((gInputBinds
[key
].down
<> nil) or (gInputBinds
[key
].up
<> nil)) then
2031 Result
:= g_Console_MatchBind(key
, 'togglemenu') or
2032 g_Console_MatchBind(key
, 'showkeyboard') or
2033 g_Console_MatchBind(key
, 'hidekeyboard')
2034 else if gConsoleShow
or (g_ActiveWindow
<> nil) or (gGameSettings
.GameType
= GT_NONE
) then
2035 Result
:= g_Console_MatchBind(key
, 'togglemenu') or
2036 g_Console_MatchBind(key
, 'toggleconsole') or
2037 g_Console_MatchBind(key
, 'showkeyboard') or
2038 g_Console_MatchBind(key
, 'hidekeyboard')
2044 procedure g_Console_ProcessBind (key
: Integer; down
: Boolean);
2047 if BindsAllowed(key
) then
2050 for i
:= 0 to High(gInputBinds
[key
].down
) do
2051 g_Console_Process(gInputBinds
[key
].down
[i
], True)
2053 for i
:= 0 to High(gInputBinds
[key
].up
) do
2054 g_Console_Process(gInputBinds
[key
].up
[i
], True)
2056 if down
and not menu_toggled
then
2058 menu_toggled
:= False
2061 procedure g_Console_ProcessBindRepeat (key
: Integer);
2064 if gConsoleShow
or gChatShow
or (g_ActiveWindow
<> nil) then
2066 KeyPress(key
); // key repeat in menus and shit
2069 if BindsAllowed(key
) and gInputBinds
[key
].rep
then
2071 for i
:= 0 to High(gInputBinds
[key
].down
) do
2072 g_Console_Process(gInputBinds
[key
].down
[i
], True);
2076 procedure g_Console_ResetBinds
;
2079 for i
:= 0 to e_MaxInputKeys
- 1 do
2080 g_Console_BindKey(i
, '', '');
2082 g_Console_BindKey(IK_GRAVE
, 'toggleconsole');
2083 g_Console_BindKey(IK_ESCAPE
, 'togglemenu');
2084 g_Console_BindKey(IK_A
, '+p1_moveleft', '-p1_moveleft');
2085 g_Console_BindKey(IK_D
, '+p1_moveright', '-p1_moveright');
2086 g_Console_BindKey(IK_W
, '+p1_lookup', '-p1_lookup');
2087 g_Console_BindKey(IK_S
, '+p1_lookdown', '-p1_lookdown');
2088 g_Console_BindKey(IK_SPACE
, '+p1_jump', '-p1_jump');
2089 g_Console_BindKey(IK_H
, '+p1_attack', '-p1_attack');
2090 g_Console_BindKey(IK_J
, '+p1_activate', '-p1_activate');
2091 g_Console_BindKey(IK_ALT
, '+p1_strafe', '-p1_strafe');
2092 g_Console_BindKey(IK_E
, 'p1_weapnext', '', True);
2093 g_Console_BindKey(IK_Q
, 'p1_weapprev', '', True);
2094 g_Console_BindKey(IK_R
, 'p1_dropflag', '');
2095 g_Console_BindKey(IK_1
, 'p1_weapon 1');
2096 g_Console_BindKey(IK_2
, 'p1_weapon 2');
2097 g_Console_BindKey(IK_3
, 'p1_weapon 3');
2098 g_Console_BindKey(IK_4
, 'p1_weapon 4');
2099 g_Console_BindKey(IK_5
, 'p1_weapon 5');
2100 g_Console_BindKey(IK_6
, 'p1_weapon 6');
2101 g_Console_BindKey(IK_7
, 'p1_weapon 7');
2102 g_Console_BindKey(IK_8
, 'p1_weapon 8');
2103 g_Console_BindKey(IK_9
, 'p1_weapon 9');
2104 g_Console_BindKey(IK_0
, 'p1_weapon 10');
2105 g_Console_BindKey(IK_MINUS
, 'p1_weapon 11');
2106 g_Console_BindKey(IK_T
, 'togglechat');
2107 g_Console_BindKey(IK_Y
, 'toggleteamchat');
2108 g_Console_BindKey(IK_F11
, 'screenshot');
2109 g_Console_BindKey(IK_TAB
, '+scores', '-scores');
2110 g_Console_BindKey(IK_PAUSE
, 'pause');
2111 g_Console_BindKey(IK_F1
, 'vote');
2113 (* for i := 0 to e_MaxJoys - 1 do *)
2116 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_LEFT
), '+p' + IntToStr(i
mod 2 + 1) + '_moveleft', '-p' + IntToStr(i
mod 2 + 1) + '_moveleft');
2117 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_RIGHT
), '+p' + IntToStr(i
mod 2 + 1) + '_moveright', '-p' + IntToStr(i
mod 2 + 1) + '_moveright');
2118 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_UP
), '+p' + IntToStr(i
mod 2 + 1) + '_lookup', '-p' + IntToStr(i
mod 2 + 1) + '_lookup');
2119 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_DOWN
), '+p' + IntToStr(i
mod 2 + 1) + '_lookdown', '-p' + IntToStr(i
mod 2 + 1) + '_lookdown');
2120 g_Console_BindKey(e_JoyButtonToKey(i
, 2), '+p' + IntToStr(i
mod 2 + 1) + '_jump', '-p' + IntToStr(i
mod 2 + 1) + '_jump');
2121 g_Console_BindKey(e_JoyButtonToKey(i
, 0), '+p' + IntToStr(i
mod 2 + 1) + '_attack', '-p' + IntToStr(i
mod 2 + 1) + '_attack');
2122 g_Console_BindKey(e_JoyButtonToKey(i
, 3), '+p' + IntToStr(i
mod 2 + 1) + '_activate', '-p' + IntToStr(i
mod 2 + 1) + '_activate');
2123 g_Console_BindKey(e_JoyButtonToKey(i
, 7), '+p' + IntToStr(i
mod 2 + 1) + '_strafe', '-p' + IntToStr(i
mod 2 + 1) + '_strafe');
2124 g_Console_BindKey(e_JoyButtonToKey(i
, 1), 'p' + IntToStr(i
mod 2 + 1) + '_weapnext', '', True);
2125 g_Console_BindKey(e_JoyButtonToKey(i
, 4), 'p' + IntToStr(i
mod 2 + 1) + '_weapprev', '', True);
2126 g_Console_BindKey(e_JoyButtonToKey(i
, 10), 'togglemenu');
2129 g_Console_BindKey(VK_ESCAPE
, 'togglemenu');
2130 g_Console_BindKey(VK_LSTRAFE
, '+moveleft; +strafe', '-moveleft; -strafe');
2131 g_Console_BindKey(VK_RSTRAFE
, '+moveright; +strafe', '-moveright; -strafe');
2132 g_Console_BindKey(VK_LEFT
, '+moveleft', '-moveleft');
2133 g_Console_BindKey(VK_RIGHT
, '+moveright', '-moveright');
2134 g_Console_BindKey(VK_UP
, '+lookup', '-lookup');
2135 g_Console_BindKey(VK_DOWN
, '+lookdown', '-lookdown');
2136 g_Console_BindKey(VK_JUMP
, '+jump', '-jump');
2137 g_Console_BindKey(VK_FIRE
, '+attack', '-attack');
2138 g_Console_BindKey(VK_OPEN
, '+activate', '-activate');
2139 g_Console_BindKey(VK_STRAFE
, '+strafe', '-strafe');
2140 g_Console_BindKey(VK_NEXT
, 'weapnext', '', True);
2141 g_Console_BindKey(VK_PREV
, 'weapprev', '', True);
2142 g_Console_BindKey(VK_0
, 'weapon 1');
2143 g_Console_BindKey(VK_1
, 'weapon 2');
2144 g_Console_BindKey(VK_2
, 'weapon 3');
2145 g_Console_BindKey(VK_3
, 'weapon 4');
2146 g_Console_BindKey(VK_4
, 'weapon 5');
2147 g_Console_BindKey(VK_5
, 'weapon 6');
2148 g_Console_BindKey(VK_6
, 'weapon 7');
2149 g_Console_BindKey(VK_7
, 'weapon 8');
2150 g_Console_BindKey(VK_8
, 'weapon 9');
2151 g_Console_BindKey(VK_9
, 'weapon 10');
2152 g_Console_BindKey(VK_A
, 'weapon 11');
2153 g_Console_BindKey(VK_CHAT
, 'togglechat');
2154 g_Console_BindKey(VK_TEAM
, 'toggleteamchat');
2155 g_Console_BindKey(VK_CONSOLE
, 'toggleconsole');
2156 g_Console_BindKey(VK_PRINTSCR
, 'screenshot');
2157 g_Console_BindKey(VK_STATUS
, '+scores', '-scores');
2158 g_Console_BindKey(VK_SHOWKBD
, 'showkeyboard');
2159 g_Console_BindKey(VK_HIDEKBD
, 'hidekeyboard');
2162 procedure g_Console_ReadConfig (filename
: String);
2163 var f
: TextFile
; s
: AnsiString; i
, len
: Integer;
2165 e_LogWritefln('g_Console_ReadConfig (1) "%s"', [filename
]);
2166 if e_FindResource(ConfigDirs
, filename
, false) = true then
2168 e_LogWritefln('g_Console_ReadConfig (2) "%s"', [filename
]);
2169 AssignFile(f
, filename
);
2179 while (i
<= len
) and (s
[i
] <= ' ') do inc(i
);
2181 if (i
<= len
) and ((s
[i
] <> '#') and ((i
+ 1 > len
) or (s
[i
] <> '/') or (s
[i
+ 1] <> '/'))) then
2182 g_Console_Process(s
, True);
2189 procedure g_Console_WriteConfig (filename
: String);
2190 var f
: TextFile
; i
, j
: Integer;
2192 procedure WriteFlag(name
: string; flag
: TGameOption
);
2194 WriteLn(f
, name
, Ord(flag
in gsGameFlags
));
2197 function FormatTeam(team
: Byte): string;
2199 if team
= TEAM_BLUE
then
2206 AssignFile(f
, filename
);
2208 WriteLn(f
, '// ' + configComment
);
2211 WriteLn(f
, 'unbindall');
2212 for i
:= 0 to e_MaxInputKeys
- 1 do
2213 if (Length(gInputBinds
[i
].down
) > 0) or (Length(gInputBinds
[i
].up
) > 0) then
2215 Write(f
, 'bind ', e_KeyNames
[i
], ' ', QuoteStr(GetCommandString(gInputBinds
[i
].down
)));
2216 if Length(gInputBinds
[i
].down
) = 0 then
2218 if Length(gInputBinds
[i
].up
) > 0 then
2219 Write(f
, ' ', QuoteStr(GetCommandString(gInputBinds
[i
].up
)));
2221 if gInputBinds
[i
].rep
then
2222 WriteLn(f
, 'bindrep ', e_KeyNames
[i
]);
2226 if gAskLanguage
then
2227 WriteLn(f
, 'g_language ask')
2229 WriteLn(f
, 'g_language ', gLanguage
);
2232 WriteLn(f
, 'sv_name ', QuoteStr(NetServerName
));
2233 WriteLn(f
, 'sv_passwd ', QuoteStr(NetPassword
));
2234 WriteLn(f
, 'sv_maxplrs ', NetMaxClients
);
2235 WriteLn(f
, 'sv_port ', NetPort
);
2236 WriteLn(f
, 'sv_public ', IfThen(NetUseMaster
, 1, 0));
2239 WriteLn(f
, 'g_max_particles ', g_GFX_GetMax());
2240 WriteLn(f
, 'g_max_shells ', g_Shells_GetMax());
2241 WriteLn(f
, 'g_max_gibs ', g_Gibs_GetMax());
2242 WriteLn(f
, 'g_max_corpses ', g_Corpses_GetMax());
2243 WriteLn(f
, 'g_force_model ', g_Force_Model_Get());
2244 WriteLn(f
, 'g_force_model_name ', g_Forced_Model_GetName());
2245 WriteLn(f
, 'sv_intertime ', gDefInterTime
);
2247 // gameplay settings
2248 WriteLn(f
, 'g_gamemode ', gsGameMode
);
2249 WriteLn(f
, 'g_scorelimit ', gsScoreLimit
);
2250 WriteLn(f
, 'g_timelimit ', gsTimeLimit
);
2251 WriteLn(f
, 'g_maxlives ', gsMaxLives
);
2252 WriteLn(f
, 'g_item_respawn_time ', gsItemRespawnTime
);
2253 WriteLn(f
, 'g_item_time_random ', gsItemRespawnRandom
);
2254 WriteLn(f
, 'g_powerup_respawn_time ', gsPowerupRespawnTime
);
2255 WriteLn(f
, 'g_powerup_time_random ', gsPowerupRespawnRandom
);
2256 WriteLn(f
, 'g_spawn_invul ', gsSpawnInvul
);
2257 WriteLn(f
, 'g_warmup_time ', gsWarmupTime
);
2259 WriteFlag('g_friendlyfire ', TGameOption
.TEAM_DAMAGE
);
2260 WriteFlag('g_friendly_hit_trace ', TGameOption
.TEAM_HIT_TRACE
);
2261 WriteFlag('g_friendly_hit_projectile ', TGameOption
.TEAM_HIT_PROJECTILE
);
2262 WriteFlag('g_powerup_randomize_respawn ', TGameOption
.POWERUP_RANDOM
);
2263 WriteFlag('g_items_all_respawn_random ', TGameOption
.ITEM_ALL_RANDOM
);
2264 WriteFlag('g_items_help_respawn_random ', TGameOption
.ITEM_LIFE_RANDOM
);
2265 WriteFlag('g_items_ammo_respawn_random ', TGameOption
.ITEM_AMMO_RANDOM
);
2266 WriteFlag('g_items_weapon_respawn_random ', TGameOption
.ITEM_WEAPON_RANDOM
);
2267 WriteFlag('g_allow_exit ', TGameOption
.ALLOW_EXIT
);
2268 WriteFlag('g_allow_monsters ', TGameOption
.MONSTERS
);
2269 WriteFlag('g_allow_dropflag ', TGameOption
.ALLOW_DROP_FLAG
);
2270 WriteFlag('g_throw_flag ', TGameOption
.THROW_FLAG
);
2271 WriteFlag('g_dm_keys ', TGameOption
.DM_KEYS
);
2272 WriteFlag('g_weaponstay ', TGameOption
.WEAPONS_STAY
);
2273 WriteFlag('g_bot_vsmonsters ', TGameOption
.BOTS_VS_MONSTERS
);
2274 WriteFlag('g_bot_vsplayers ', TGameOption
.BOTS_VS_PLAYERS
);
2277 with gPlayer1Settings
do
2279 WriteLn(f
, 'p1_name ', QuoteStr(Name
));
2280 WriteLn(f
, 'p1_color ', Color
.R
, ' ', Color
.G
, ' ', Color
.B
);
2281 WriteLn(f
, 'p1_model ', QuoteStr(Model
));
2282 WriteLn(f
, 'p1_team ', FormatTeam(Team
));
2283 WriteLn(f
, 'p1_autoswitch ', WeaponSwitch
);
2284 WriteLn(f
, 'p1_switch_empty ', SwitchToEmpty
);
2285 WriteLn(f
, 'p1_priority_ironfist ', Max(0, WeaponPreferences
[WEAPON_IRONFIST
]));
2286 WriteLn(f
, 'p1_priority_saw ', Max(0, WeaponPreferences
[WEAPON_SAW
]));
2287 WriteLn(f
, 'p1_priority_pistol ', Max(0, WeaponPreferences
[WEAPON_PISTOL
]));
2288 WriteLn(f
, 'p1_priority_shotgun1 ', Max(0, WeaponPreferences
[WEAPON_SHOTGUN1
]));
2289 WriteLn(f
, 'p1_priority_shotgun2 ', Max(0, WeaponPreferences
[WEAPON_SHOTGUN2
]));
2290 WriteLn(f
, 'p1_priority_chaingun ', Max(0, WeaponPreferences
[WEAPON_CHAINGUN
]));
2291 WriteLn(f
, 'p1_priority_rocketlauncher ', Max(0, WeaponPreferences
[WEAPON_ROCKETLAUNCHER
]));
2292 WriteLn(f
, 'p1_priority_plasma ', Max(0, WeaponPreferences
[WEAPON_PLASMA
]));
2293 WriteLn(f
, 'p1_priority_bfg ', Max(0, WeaponPreferences
[WEAPON_BFG
]));
2294 WriteLn(f
, 'p1_priority_superchaingun ', Max(0, WeaponPreferences
[WEAPON_SUPERCHAINGUN
]));
2295 WriteLn(f
, 'p1_priority_flamethrower ', Max(0, WeaponPreferences
[WEAPON_FLAMETHROWER
]));
2296 WriteLn(f
, 'p1_priority_berserk ', Max(0, WeaponPreferences
[WP_LAST
+1]));
2298 with gPlayer2Settings
do
2300 WriteLn(f
, 'p2_name ', QuoteStr(Name
));
2301 WriteLn(f
, 'p2_color ', Color
.R
, ' ', Color
.G
, ' ', Color
.B
);
2302 WriteLn(f
, 'p2_model ', QuoteStr(Model
));
2303 WriteLn(f
, 'p2_team ', FormatTeam(Team
));
2304 WriteLn(f
, 'p2_autoswitch ', WeaponSwitch
);
2305 WriteLn(f
, 'p2_switch_empty ', SwitchToEmpty
);
2306 WriteLn(f
, 'p2_priority_ironfist ', Max(0, WeaponPreferences
[WEAPON_IRONFIST
]));
2307 WriteLn(f
, 'p2_priority_saw ', Max(0, WeaponPreferences
[WEAPON_SAW
]));
2308 WriteLn(f
, 'p2_priority_pistol ', Max(0, WeaponPreferences
[WEAPON_PISTOL
]));
2309 WriteLn(f
, 'p2_priority_shotgun1 ', Max(0, WeaponPreferences
[WEAPON_SHOTGUN1
]));
2310 WriteLn(f
, 'p2_priority_shotgun2 ', Max(0, WeaponPreferences
[WEAPON_SHOTGUN2
]));
2311 WriteLn(f
, 'p2_priority_chaingun ', Max(0, WeaponPreferences
[WEAPON_CHAINGUN
]));
2312 WriteLn(f
, 'p2_priority_rocketlauncher ', Max(0, WeaponPreferences
[WEAPON_ROCKETLAUNCHER
]));
2313 WriteLn(f
, 'p2_priority_plasma ', Max(0, WeaponPreferences
[WEAPON_PLASMA
]));
2314 WriteLn(f
, 'p2_priority_bfg ', Max(0, WeaponPreferences
[WEAPON_BFG
]));
2315 WriteLn(f
, 'p2_priority_superchaingun ', Max(0, WeaponPreferences
[WEAPON_SUPERCHAINGUN
]));
2316 WriteLn(f
, 'p2_priority_flamethrower ', Max(0, WeaponPreferences
[WEAPON_FLAMETHROWER
]));
2317 WriteLn(f
, 'p2_priority_berserk ', Max(0, WeaponPreferences
[WP_LAST
+1]));
2321 for i
:= 0 to High(commands
) do
2323 if not commands
[i
].cheat
then
2325 if @commands
[i
].procEx
= @boolVarHandler
then
2327 if PBoolean(commands
[i
].ptr
)^ then j
:= 1 else j
:= 0;
2328 WriteLn(f
, commands
[i
].cmd
, ' ', j
)
2330 else if @commands
[i
].procEx
= @intVarHandler
then
2332 WriteLn(f
, commands
[i
].cmd
, ' ', PInteger(commands
[i
].ptr
)^)
2334 else if @commands
[i
].procEx
= @wordVarHandler
then
2336 WriteLn(f
, commands
[i
].cmd
, ' ', PWord(commands
[i
].ptr
)^)
2338 else if @commands
[i
].procEx
= @dwordVarHandler
then
2340 WriteLn(f
, commands
[i
].cmd
, ' ', PCardinal(commands
[i
].ptr
)^)
2342 else if @commands
[i
].procEx
= @singleVarHandler
then
2344 WriteLn(f
, commands
[i
].cmd
, ' ', PVarSingle(commands
[i
].ptr
).val
^:0:6)
2346 else if @commands
[i
].procEx
= @strVarHandler
then
2348 if Length(PAnsiString(commands
[i
].ptr
)^) = 0 then
2349 WriteLn(f
, commands
[i
].cmd
, ' ""')
2351 WriteLn(f
, commands
[i
].cmd
, ' ', QuoteStr(PAnsiString(commands
[i
].ptr
)^))
2356 WriteLn(f
, 'r_maxfps ', gMaxFPS
);
2357 WriteLn(f
, 'r_reset');
2361 procedure g_Console_WriteGameConfig
;
2364 if gParsingBinds
= false then
2366 s
:= e_GetWriteableDir(ConfigDirs
);
2367 g_Console_WriteConfig(e_CatPath(s
, gConfigScript
))
2374 conRegVar('chat_at_top', @ChatTop
, 'draw chat at top border', 'draw chat at top border');
2375 conRegVar('console_height', @ConsoleHeight
, 0.0, 1.0, 'set console size', 'set console size');
2376 conRegVar('console_trans', @ConsoleTrans
, 0.0, 1.0, 'set console transparency', 'set console transparency');
2377 conRegVar('console_step', @ConsoleStep
, 0.0, 1.0, 'set console animation speed', 'set console animation speed');
2378 conRegVar('console_stdin', @ConsoleStdIn
, 'enable reading commands from stdin', 'enable reading commands from stdin');
2381 ConsoleHeight
:= 0.35;
2384 ConsoleHeight
:= 0.5;
2386 ConsoleTrans
:= 0.1;
2387 ConsoleStep
:= 0.07;
2389 ConsoleStdIn
:= True;
2391 ConsoleStdIn
:= False;
2393 conRegVar('d_eres', @debug_e_res
, '', '');
2394 for i
:= 1 to e_MaxJoys
do
2395 conRegVar('joy' + IntToStr(i
) + '_deadzone', @e_JoystickDeadzones
[i
- 1], '', '')
2404 conbufStdOutRawMode
:= false;