[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / windows / SurvivalWindowRenderer.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/windows/SurvivalWindowRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/windows/SurvivalWindowRenderer.kt
index 56df2cac3ad173f16bc9eeafc2808dbc0f69ce19..ef23be556e35397fb4a87714edcfb9bd1cf356d4 100644 (file)
shapeRenderer = shapeRenderer,
gridX = windowX + GameWindowsConfigs.Survival.itemsGridMarginLeft,
gridY = windowY + GameWindowsConfigs.Survival.itemsGridMarginTop,
- items = mobsController.player.inventory.asSequence()
+ items = mobsController.player.inventory.items.asSequence()
.drop(GameWindowsConfigs.Survival.hotbarCells)
.take(GameWindowsConfigs.Survival.itemsInCol * GameWindowsConfigs.Survival.itemsInRow)
.asIterable(),
shapeRenderer = shapeRenderer,
gridX = windowX + GameWindowsConfigs.Survival.itemsGridMarginLeft,
gridY = windowY + windowTexture.regionHeight - GameWindowsConfigs.Survival.hotbarOffsetFromBottom,
- items = mobsController.player.inventory.asSequence()
+ items = mobsController.player.inventory.items.asSequence()
.take(GameWindowsConfigs.Survival.hotbarCells)
.asIterable(),
itemsInRow = GameWindowsConfigs.Survival.hotbarCells,